Monday, July 31, 2017

Super Castlevania IV: Whipping it Old School



I did not grow up a Castlevania fan. My first experience with the series was the much maligned Castlevania 64 I also played Circle of sorrow and legacy of darkness.  So sufficed to say I have no nostalgia for the Nes and Super Nintendo eras of Castlevania. So when I decided to start playing Castlevania again in anticipation of the new Netflix series I decided to start with Super Castlevania 4 in hopes it would have some of the story elements I was used to. It did not, though it was a worthwhile game.

Castlevania  IV is a remake of the classic Castlevania for the Super Nintendo.  As Simon Belmont you must defeat the newly resurrected Dracula. That’s pretty much it as far as story goes. You whip your way through multiple levels with increasing difficulty, culminating in the painful fight against Dracula. 

The level design here is fast paced, yet if you hurry too much you’ll walk right into several death traps. If you’re good and know what to do you’re in for some fast paced, fun gaming. If you don’t know what to do, or aren’t good at it, you will die over and over again until you are good enough or get lucky. This game is brutal, and might quickly frustrate gamers who did not grow up in an era where this was the norm. In fact it will frustrate many people who did grow up in that time. The game isn’t cheap. The controls are responsive; it doesn’t glitch out and screw you over with bad programing.  Everything about the game feels rights. And when you finally clear a level there is a feeling of satisfaction not common in gameplay today.

The graphics suffer on the 3DS vs the big screen the details do not stand out and many things do not pop in the same way, but otherwise they are good.  However I feel with the exception of a few levels, the game fails to capture the atmosphere I desired. When I play a game about the undead I expect it to evoke certain feelings, dark, brooding, a little creepy. Dialogue can help with this, but perhaps more important are music and art choices, and most of the time I just didn’t feel it.

Castlevania must have been amazing when it came out in 91. Parts of this game are amazing. The controls, the graphics, the boss fights, these things were on point. The generation of gamers weaned on the Nes expected hard game play, and they got that in spades.  But with age these things seem less amazing, and the lack of proper atmospheres and the sometimes frustratingly hard gameplay distract from the experience.

8.0 out of 10


-Gedaemon

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