Tuesday, December 27, 2016

Harvest Moon: A Tale of Two Games



I’ve played several Harvest Moon games. One of them always blows me away. After finishing that game I often turn to a later title which is always a disappointment 

Harvest Moon 64 is a classic and probably one of the most memorable games of the series. This old cartridge for the N64 is full of secrets, simple charm, interesting characters, and replay value. You are drawn into the rural simplicity of Flower Bud Village, the rustic charm of the farm and Vineyard, and the magic of Moon Mountain. All around there are opportunities to make friends, make money, find hidden events, and even start a family. You can also get drunk at the tavern. You can get drunk in a game for Nintendo. Let that sink in. all the while you grow attached to the game world in a profound way. 

I bought Harvest Moon decades ago, when I was still in middle school.  I’ve never sold it and its one of the few N64 games I still own. I’ve played it within the last year and it was a pleasure. There are still things in the game I haven’t seen after nearly two decades. The writing might not be as deep as I remembered as a kid but it still has compelling and moving moments. 

Harvest Moon DS looks very similar to the N64 title. The graphics are simpler but it has more content, more characters, more ways to make money, and more story elements.  But compared to the masterful balance of game play and storytelling found in Harvest Moon 64, the DS title is a confused mess, complete with a contrived and unnecessary plot. You will spend most of your time trying to make money and gather raw materials. The family building feature is locked until you rescue a bunch of harvest sprites by completing meaningless, repetitive tasks.  This will take you years in game and hours upon hours in real time. As the days blur together you will lose any sense of wonder or fun you might have felt when the game began. Indeed, almost everything about the game is tedious. 

Beyond the terrible game design there are more fundamental problems with Harvest Moon DS. Several versions of the game are horribly bugged. Many Harvest Moon games are famous for their glitches but DS is particularly bad. Game files can become corrupted, and its impossible to obtain many of the “special” wives such as the Harvest Goddess and the Witch Princess in many versions. Though, even if you have one of the less bugged versions good luck jumping through the endless hoops needed to get one of the special wives. 

It’s amazing how Harvest Moon DS manages to suck the fun out of what should be a great game. The developers lost sight of what made previous Harvest Moon titles so great. You didn't have to perform a lot of endless tasks to enjoy Harvest Moon 64. Those long term tasks that did exist were fewer and took less time and effort. It’s nice to have a few high bars to top off an otherwise great game, but making a wall of tasks to block off so many enjoyable features is bad game design. Game play should draw the player in. It shouldn’t be tedious, it should be fun. 

In a way Harvest Moon DS does have a slight charm, but I always got bored and frustrated before I accomplished anything story wise. That was after playing for years in game. But the underlying charm is why Harvest Moon has endured as a franchise. But these two games should serve as a guide to the difference between a game with depth and a game that is overdeveloped.
 

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