I am a huge Zelda fan, but until a few weeks ago I had never
played the original. I played Link’s Awakening and Link to the Past as a child,
but never got far in them. My first real Zelda experience was Ocarina of
Time for the N64. Since then I have gone back and
played a lot of the 2D titles but I never got around to the original. I mean
why bother? Link to the Past was the seminal 2D Zelda game, surely the original
was only a low-res, shorter, less epic predecessor? Wrong, the original is
fucking amazing.
The Story of The Legend of Zelda is very simple: Ganon has taken
the Triforce of Power and captured the Princess Zelda. To protect the Triforce
of Wisdom Zelda split it into eight pieces. As Link, you must gather the pieces
of the Triforce and save Zelda. Unlike later games all of this is explained in
the opening crawl. While in titles like Ocarina, the story serves as a
form of immersion, in the original Zelda the story only serves as a backdrop:
something to make sense of an otherwise incomprehensible quest. But this does
little to detract from the game.
Where The Legend of Zelda shines is game design. Despite
being small even by 90’s standards, it packs hours of gameplay through
exploration and challenging enemies. While the game is not mind-numbingly hard,
it does not hold your hand like latter Zelda titles. There are no glowing
vulnerable points on bosses, no Navi or Midna from Twillight Princess constantly
giving you advice or telling to where to go. There are few hints and regular
enemies can still be quite challenging. Without a map you will find yourself
wondering the overworld trying to find dungeons and secrets.
The overworld is probably the most praiseworthy element of the game. Aside from being difficult to navigate and dangerous early in the game, it is profoundly open. With few limits you can wander the map from the start of the game. The dungeons too are mostly open to be found and explored. Many of them can be beaten out of order. Once you beat the game, you can play again with a new map which rearranges many of the dungeons and secrets. All on an 8-bit game from 1986!
The Legend of Zelda has few if any faults, most of which
stem from its age rather than its design. There is very little dialog in the
game and what is there can be very vague. This can make the game very confusing
without a guide. Most of the puzzles are either boringly simple or needlessly
complex. They tend to boil down to blowing up walls or finding something hidden
under a seemingly random bush or rock. The mazes on the over world that need to
be repeated every time you enter them are especially annoying. The lack of
storytelling elements and simple graphics also means that the immersion
experience is poor. The gameplay itself is fun and challenging, but you never
feel like you are part of the game. However none of these faults are good
reasons not to play.
Playing Legend of Zelda for the first time; I felt
refreshed. It was nice to play a game that was so good, yet did not rely on
good graphics, cinematics, or even story. It was just well designed. One of the
downsides of today’s complex game design is that there is more room for error.
3d physics are hard to program, and things like camera angle can plague even
good games. While simple 8 and 16-bit games can never match the immersive
experience of 3D graphics, games like the Legend of Zelda made due with less.
Their excellence is in their simplicity.
Few games have endured like The Legend of Zelda, and there
is much modern game designers can learn from this thirty year old title. While
it is likely to be very different I am hopeful Breath of the Wild will
recapture some of that on a modern platform. Until then I seriously recommend
playing the original, whether for the first time or the first time in a long
time. This game has stood the test of time.
9.8 out of 10
-Gedaemon
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