Wednesday, January 18, 2017

Resident Evil Revelations: Where the hell are the zombies?!



I’ve only ever played two Resident Evil games. The first two were RE2 port for the N64, the remake of the original for the Gamecube. So when  I picked up Resident Evil revelations for the 3DS on sale a few weeks ago the changes to the series came as a bit of a shock to the system.  It wasn’t a bad shock, but I’m not sure the changes were all for the best either. 

Resident Evil Revelations starts out pretty promising. Jill Valentine and her partner, What’s-his-name board a dilapidated cruise ship in the Mediterranean looking for Chris Redfield and his partner, What’s-her-name. Unsurprisingly this does not go well and the two end up strained on a boat filled with B.O.W.s, which are like zombies only not as scary or disconcerting.

Zombies have become really overdone in recent years but that’s for a good reason. The zombie encapsulates both our fear of dying and our fear of the dead. As much as we humans strive to overcome death, part of us is repulsed by the overturning of the natural order. We are both worried and comforted by the idea that the dead cannot cross back over to the living. The idea that a body might do just this disgusts and terrifies us. That’s why a generic humanoid monster just doesn’t have the psychological impact of a zombie, even if it’s a person “transformed” by a virus.  Doing away with work-a-day zombies was a huge mistake.

The plot of Revelations is convoluted, not always in a bad way but not always in a good way either. Without spoiling the details there are a lot of government agencies, conspiracies and twists, some of which are predictable. Even more annoying is the games constant quote od Dante’s Divine Comedy in an attempt to appear deep.  Dante was deep but RE Revelations is not, and no amount of gratuitous quoting of an old classic will change that. Another flaw is the constant flashbacks which can be disorienting at first. One minute you’re on the cruise from hell and the next you’re on a beach surveying corpses. 

The concerns about writing aside, the game is well designed. The camera is always behind you, except when you aim, then the view switches to first person. This is great for the horror/survival angle. Since you can’t see behind you the player most constantly look around to keep watch for threats or useful items. Unlike in the classical titles you can move while you shoot. This is more realistic, though it somehow hurts the survival aspect, as you don’t have to be as careful choosing your fights. Another feature is the map on the 3DS’ bottom screen, while not very realistic helps keep you from getting lost in the huge cruise ship, which would be quite annoying. 

One very annoying feature which probably seemed cleaver in development is the Genesis: a portable scanner you carry with your through most of the game. The scanner lets you find hidden items and create anti-viruses (green herbs) by scanning monsters. Scanning everything becomes tedious, especially when you’re trying to survive. Good game design would simply hide things in concealed but intuitive places.  

RE Revelations looks good on the 3DS, with decent 3D effects. The game has aged pretty well over the last half-decade. Unfortunately even on my New 3DS, the game lags when loading a new map. Thankfully this does not affect combat, but it seems the game is a bit more than the system can handle . 

If it sounds like I hate Revelations I don’t. It was a fun game which I will probably replay at some point. But there were all these little things about it that bugged me. Still, it’s not a bad game by any stretch and I would encourage people to play it, though it lacks the iconic status of earlier entries in the series.

7.5 out of 10

-Gedaemon


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