Tuesday, September 12, 2017

Ocarina vs Link to the Past Reconsidered: My Response to a Two Year Old Youtube Video



I recently rewatched Egorapter’s (Arin Hanson) Sequelitis episode on A Link to the Past Vs. Ocarina of time. For those of you not familiar with it he makes some pretty good arguments about the flaws in OOT and why LTTP is superior. He has a good eye for design elements. That said he is wrong, wrong, wrong.

Arin’s argument centers around game play and exploration elements, present in LTTP but downgraded in Ocarina. He argues that cinematics were used as a substitute for compelling game mechanics and that waiting and time consuming tasks were used as a substitute for exploration and difficulty. In the original Zelda you’re given an open world to explore with little to no hand holding. Link to the Past cut down on free exploration but still had a seamless interface between combat and exploration. Once we get to OOT the exploration had been downgraded and a divide had developed between combat and exploration. 

I recently praised the original Legend of Zelda's exploration and difficulty, so I am somewhat open to Arin’s arguments. Many of them hold water. Free exploration in OOT is minimal compared to LOZ. Hyrule field is amazing the first time you enter it, but eventually you realize there isn’t much there. It’s a hub for other parts of the game. Neither the camera nor the combat is as well developed as in later titles, though both are very good for late 90’s 3D graphics. The game has not aged poorly, but compared to LOZ and LTTP it has not aged well. Later re-releases of LTTP and LOZ had only minor touch-ups compared to the graphic overhaul of OOT for the 3DS. 

If a good video game is just a collection of good mechanics and level design than Link to the Past is probably better than Ocarina of Time. But a good video game is more than mechanics and visual design. It’s how the game engages you that define the experience. LOZ was a lot of fun but had very little immersion. LTTP had much more complex puzzle and level design but failed to engage me on an emotional level with the exception of a few well done scenes and stages. OOT on the other hand drew me in with its 3D graphics and well done story elements. Ganon wasn’t just some pig-man I had to beat, he was a devious sorcerer who destroyed Hyrule and had plagued me since childhood. Zelda was a wise woman who guided me through the destruction of Hyrule. I had real empathy for the characters and their world. LTTP tried to do this, but with mixed results. The early game is very compelling, some of the NPC’s say very cryptic lines that really get to you, but overall the story is delivered as pure exposition at the end of dungeons and fails to trigger any sort of emotional response. 

LTTP is a title I have a lot of mixed feeling about. It’s a great game, at least 9/10 but I really didn’t grow up with it.. The puzzles and level design are all improved from the original, but at the same time it has faults. The dungeons kind of blur together, and while it has a great story to tell, it doesn’t tell the story very well. LTTP is a longer game than LOZ and without the immersion element it can get old fast. It often seems like LOZ did exploration better and OOT did story telling better, leaving LTTP with only good level design.

Arin levels several complaints about the transition to the 3D environments. Bats are no longer on level with the player and are a pain to kill. Enemies and objects come at you from outside the camera view  and the camera forces a separation between combat and the environment. While these critiques are partially true they are not compelling. The transition to 3D by necessity means perceiving the world in a new way.  Just like in real life, in a 3D game you have to mentally map out your surroundings through a mix of looking around and guesswork. It doesn’t always work as well as the top down model, but it adds a degree of immersion to the environment that the top down perspective doesn’t offer. There are advantages to the 3D design. Just as LTTP used its limited up down axis to introduce more advanced maps and environmental puzzles, OOT uses its fully 3D environment to take environmental puzzles to a much greater level. Even simple block puzzles require a greater degree of thought and awareness. OOT draws the player into the game in a way that LTTP could not. 

 The combat system of OOT is a weak point as Aron suggests. It is far weaker than later 3D entries in the series. It’s not bad by any means, but it is repetitive and the game constantly holds your hand through battles. Combat in LTTP is also repetitive but the saving grace is that it does not hold your hand. LTTP also had some of the best boss fights of any Zelda game. But other than the boss fights I did not find most of LTTP’s combat enjoyable.

The reason I entertained the idea that LTTP might be better is because of how the games have aged. After playing OOT for decades and watching graphics advance, the game no longer has the same impact it did when I was in grade school. Back then OOT blew my mind. The first fight with Queen Gohma seemed hard, and even a little scary with how dark the room was. The graphics were the best I had ever seen, and the game had some of the best combat I had ever seen. Today I can look back and say: “Wow, this was really well done”. But it’s no longer mind blowing. By contrast I never appreciated LTTP as a kid, but as an adult I see its charms and its excellent design which has aged so well. However I never saw it as equal to OOT, and never considered the question until others suggested it. 

For many gamers in our 30’s Link to the Past and Ocarina of time helped define our childhoods, so it can be hard to approach them objectively. In the last few months I’ve really immersed myself in Zelda so I thought I would give it a try. Immersion is one of the main reasons I play video games, so for me a game that does not offer that will always be missing something. OOT was a masterpiece of immersion so it was hard for me to see any faults in it. In that sense I thank Arin for making that video. I’ve said before I’ve never played a perfect game, and both OOT and LTTP have their faults. While I strongly argue that OOT was superior, that in part comes from what I look for in a video game. I can understand that not everyone looks for the same thing and I can see why some would prefer LTTP. They’re wrong of course, but it’s also personal preference. To me OOT does something that LTTP tries to do but fails: it draws you into its world in a way few games before or sense of done. That’s why to me OOT is the Zelda game that originally captured my heart.

-Gedaemon 

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