Old turn based style RPGs don’t get as much love as they
used to. It’s a style of gameplay which is rather slow and less skill based
than many games today. They still have a following, but their focus on grinding
and turned based combat is a turn off in an age of first person shooters and
slash-em-ups. But those RPGs of the Nes and Super Nes era helped turn
Videogames into a story telling format and one of the better examples of this
was Breath of Fire 2.
For a 16-bit game BOF 2 offers stunning art, well written characters
and a lot of depth with three different endings depending on your choices, or
at least certain, very specific choices. The story in particular I really
enjoyed. Ryu is an orphaned under mysterious circumstances. Once grown up he is
drawn into a strange series of events involving monsters and the Church of St.
Eva. It all sounds pretty generic—and it is—but its well-done generic. It’s a simple, but long RPG from the nineties
and if you go into it with that expectation you won’t be disappointed.
For the most part the game is a pleasure to play. It is,
with the exception of the last areas, paced well. It’s only difficult if you
are under leveled or bad at item management. Its gameplay you have seen in some
form a hundred times but it’s well done, which makes it fun.
Breath of Fire II does have some flaws. The dungeons can get
frustrating and a lot of the plot elements are easy to predict. While the turn
based combat is solid, it’s nothing compared to say, Chrono Trigger. And while
most of the game is well paced, the last area; infinity is not. By the
time you get there you are seriously
under leveled for even the first section, a large, unforgiving maze like
dungeon.
Up until the optional last part of the game, the grinding
had been tolerable. But even though I had worked to stay ahead I was still at
least ten levels under where I needed to be and the grinding just got
unbearable-- so much so I stopped playing and completed Link Between Worlds
before I came back and forced myself to get those last few levels. Even then,
it was a challenge not in the sense of difficultly but it the since of
frustration. Infinity is maze like, and
effectively separates you from the over world. If you have to go back for
something it means going through the maze again, which is agonizing.
The flaws aside it’s a fun game and a classic RPG. I totally
recommend playing it. That said while it is good it is not amazing, nor is it
anything you haven’t seen before. But for what it is, a series RPG for the
Super Nes, its good, and as long as you don’t expect more you’ll probably be
satisfied.
7.6 out of 10
-Gedaemon
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