As someone who grew up in the 90’s and early 2000’s and
lived through the controversies around violence in video games I had a lot of
passion for the Thompson project. I remember rolling my eyes reading about
protests of Mortal Kombat in GamePro, and occasionally seeing something on the
news. Why did these adults seem so dead set on ruining a good thing? The answer
to that is more disappointing than you think.
You might think that the idea was a peculiarity of an older
generation or a past decade, and that today’s young adults, even if they didn’t
play video games are familiar enough with them not to buy into such
sensationalist tripe. I certainly thought so.
While writing the Jack Thompson article over Christmas I
tried to explain to my family who he is and what he did. I explained his belief
that video games cause violent behavior, and the response I got did not impress
me: “Well he’s at least part right”
How could people still think this? It’s an idea that’s time
has passed, that has been disproven,
so how could people still champion it? The incident reminded me that while
Thompson and his ideas are widely rejected by gamers, outside our little
enclave Thompson and people like him were wildly successful in spreading the
idea that video games are anti-social and dangerous.
Ideas are like a virus and tend to spread whether they are
true or not and back in the early 2000’s the idea that videogames make you
violent was widely considered true. Such
ideas are mostly considered discredited today, but while gamers are often well
informed on this, you can’t expect that the average person has kept up to speed
on the issue.
We forget that Thompson’s ideas were highly popular. The
bill he helped write in Louisiana passed unanimously,
and less you conclude that this was simply the product of southern
conservatism, California passed a similar law. Fortunately the courts in the US
generally shut down that nonsense. Other countries were not so lucky. But despite the court’s ruling, I would not
be surprised if a majority or at least a sizable minority in the US would still
be on board with these sorts of laws.
But though Thompson lost the battle of laws his ideas have
germinated in the minds of many. Those
ideas influence how society at large sees video games and gamers. For those who
play games this is a less than ideal situation. If your friends or loved ones
consider you’re hobby immature or associate it with real world violence the possibility
of social blow back is quite real. Ask your loved ones, and see how many of them
believe that video games have negative psychological effects, and prepare to be
disheartened.
I have no solutions for changing public option, other than
pointing to the evidence
and hoping that logic and reason win out in the long run. There was a time when
people though comic books turned boys into criminals and people got over that
but not before damaging
the industry for decades. We can only hope that in time these attitudes
will disappear sooner rather than later.
-Gedaemon
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