Friday, April 14, 2017

Zelda Oracle: Two High Points

The Zelda Oracle series are two titles most of us remember playing, but many of us have not touched them since childhood. They have been almost universally praised,  and deservedly so. I have to say they are way, way better than I remember.

I have an old GameCube with a Nintendo Advanced attachment, so I plugged in these games and played them that way so I wouldn’t have to strain my eyes looking at a small screen. Even though they were blown up way bigger than they were ever meant to be on a modern screen the games still looked pretty good. While the graphics lacked the “pop” of the sixteen bit Zelda games they were still relatively pleasant to look at. The boss designs were interesting, as were some of the NPC sprites.  The environments were also very well done, and I personally find them more impressive than a lot of what was in the original Zelda and Link to the Past—to which these two games owe quite a bit in terms of concepts and design. 

The design of these games was really well done, with interrelated stories and characters and solid game play. The Nintendo color was only an 8-bit system, but Nintendo managed to draw on some of the best developments of earlier Zelda games. Compared to LTTP there was an actual narrative and a story worth following, and the side characters were somewhat interesting. The most interesting feature of the games however was the password system that let you move data from one game to another; continuing the story and unlocking special items and secrets. While the password system as not aged well, it makes the overall gameplay far more interesting. I especially enjoyed the 2-D Mario like environments inserted into parts of the game. The one design element worth complaining about is the controls. In many Zelda game the sword is permanently assigned to one button and you can assign a weapon of choice to another button. The shield is not assigned to any button. It is an accessory which just deflects things coming at you from a certain angle. In these games both of the two buttons can be assigned a weapon. The problem with this is there is no way to quickly cycle through the weapons other than pausing, and while putting the shield on a button makes it more usable, you usually need the button for something else.  It took me quite a while to adjust to this control scheme and I never liked interrupting gameplay to quickly switch weapons, something that I found necessary against the final bosses. 

The story linking the two games is a bit simplistic. The Triforce drops you into a land you and have to save the local holy maiden from some evil force. In the end its revealed that the evil forces are part of a plot to revive Ganon. I’ve heard they meant to make a third game but had to settle for two. As a result there seems to be a slight plot hole at the end covered up by some sloppy writing. However I find the story elements make the games much more interesting on the whole. It’s clear that in the near decade between the Oracle series and LTTP Nintendo learned a good deal about story telling. While the story is not nearly as polished as in latter handhelds like Link Between Worlds or even Spirit Tracks, It is a marked improvement over many early entries in the franchise. 

Comparing the two games, I always felt that Oracle of Ages was a better game than Seasons as a kid.  I still feel that the story of Ages is better, but overall I think Seasons as a slight edge.  The bosses and dungeons are more difficult. But Ages has a slightly more enjoyable map, whereas the map in Seasons gets very annoying with the four different seasons giving only slight changes totally necessary to navigate from place to place. The secrets that could be accessed in the play through of the second game make it far easier but also add an element of fun. I especially enjoyed Biggoron’s sword which made several of the boss fights much easier.
While I based this review on original copies of these games for the Game Boy Color I have heard they are available for the 3DS via virtual console. I am happy to hear this because these games are certainly worth playing and among the best of the 2D Zelda games.  

9.2 out of 10

-Gedaemon

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