Tuesday, June 19, 2018

The Legend of Nostalgia: Ocarina of Time 3D Master Quest



What makes a game a masterpiece? Initial reaction or staying power?

There are very few games that have had the kind of impact and cultural legacy of Legend of Zelda: Ocarina of Time. When it first came out it blew my mind and I honestly considered it the best game ever made, an opinion I held for the better part of twenty years. This is a game I have replayed almost every year for the past ten years in some form or another, If I was shipwrecked and I could choose one game to bring with me, this would probably be it.

It's like Nintendo put my childhood in a bottle and sold it back to me.



But time has not been as kind to Ocarina as it has to its 8 and 16 bit counterparts. A Link to the Past hardly feels like its aged a day, however Ocarina of time in its original form has not held up as well. Many consider its graphics ugly, and many of the game mechanics which made Ocarina unique have now become generic, with latter titles surpassing them in functionality. Both later Zelda games and other developers have used the mechanics pioneered in Ocarina of time as the standard by which they built their own work. But while this secures the game’s historical legacy, it does nothing for the replayabilty of the game itself. 

Perhaps that is why in 2011, Nintendo with the help of GREEZO remade Ocarina of Time for the 3DS, with vastly improved graphics, and better controls. The result was an improved Ocarina of time with more features to enjoy. One of those features is the master quest. I had never played Master Quest before, and that combined with being a bit tired of the game after playing it for so many years in a row led to me looking at the game in a different light.


Following in the footsteps of the “UraZelda” project, the master quest gives a much needed difficulty bump to the vanilla game. Not only is the world inverted, making Link right handed, but the dungeons, including the mini dungeons, have been reworked, with much tougher puzzles tougher platforming, and more enemies. Enemies also do additional damage. As a result you will find yourself dying more often and getting lost more often. 

Given that Ocarina of Time is a pretty easy game-too easy some would say-this is a great addition. 

That is not to say Ocarina of time Master quest is in any way difficult however. You probably won’t need bottled fairies to make it through dungeons or boss battles; they are simply not necessary and would probably make things too easy if you’re seeking any challenge whatsoever. 
 

Nor will you find any enhanced story elements. Story wise, it’s the same game you’ve played a hundred times. The cut scenes look a bit different because of the inverted map, but it’s not that big an adjustment.  While this might not be a big deal to people think playing video games for the story is like watching porn for the plot, many Zelda fans are rather invested in the story and lore, perhaps to the detriment of the game that despite being canonically connected are clearly not conceived as an interconnected universe past the story elements. 

However the vanilla story is nothing to sneeze at. While it might be somewhat generic, the writing and directing in Ocarina almost always manages to capture just the right tone, hinting at deeper meanings with minimal dialog, it conveys the relationships between characters without the hours of cut scenes some games find necessary today.


Environments like Kakariko graveyard hint a deeper backstory rather than explicitly spelling it out.


Moving onto the mechanics of Ocarina, game controls well, though the 3DS is not the best controller in the world, it can be a little slippery and having to go in between the touch screen and the buttons can be annoying in anything but a JRPG. Still, these problems should prove only a minor annoyance to anyone familiar with the 3DS. 

The second screen allows for a much better map and control layout.


Ocarina’s gameplay was super creative in 1996 but feels slightly generic today. The maps are colorful but not as full of life as later games. Hyrule field in particular feels like a green waste land. It’s more an oversized hub world than a living, breathing part of the game. Would it have been so hard to put a few more NPC’s, events and enemies there? The enemy AI is also very simple, though the master quest helps things by putting some of the more difficult enemies in your path. 

The 3DS version also massively updated the graphics. Despite this, Ocarina’s look is hardly cutting edge, even for 2011. The 3DS was never a particularly powerful system and the game is already around seven years old. While everything is much cleaner than in the Nintendo 64 version, and the 3D adds some nice depth to everything, but it’s not HD, and no one would compare the graphics to even the last generation of home consoles. A few times the un-moving faces even gave off an uncanny valley effect which was somewhat unpleasant to look at. However I would not call the graphics bad, simply less than ideal, and perhaps less than what the 3DS is fully capable of, however they do managed to capture much of the aesthetic of the Nintendo 64 version without the blocky, off-color look it often had.

See, not horrible looking, though sometimes the faces look a little like masks.


As for the dungeons, they can be a little frustrating, Rather than simple block puzzles the master quest is full of many well hidden switches, musical puzzles, and a lot more backtracking. For the most part these are not hard, though a few times I found myself marveling at just how devious or obtuse they were. If you have a low attention span or are just bad with puzzles you might find yourself getting frustrated enough to start looking things up. 

Finally the side quests are mostly the same from the Vanilla game; they range from fun to tedious but are a nice distraction when you get bored with the main quest. It would be quite possible to beat the game without doing the bulk of them, though if you are having trouble stocking up on bottles and extra heart hearts is the way to go. However you will almost certainly need things like Din’s fire and the scarecrow song to beat the master quest so get both at your earliest convenience.


One of the few new features they added to the actual game-at least one of the few that is a improvement-is the ability to replay boss fights. Simply go to your bed in Kokori forest as child Link and lay down. You will be able to replay any boss fight. By defeating them all you can unlock the boss gauntlet which in the master quest mode imposes multiple challenges on you as you go through each of the games bosses. People who have long complained about how easy Ocarina of Time is can rest enjoy this mode which is full of bosses that can one shot you if you are not careful. It may not be the hardest Zelda has ever been, in fact I am certain it isn’t, but it is a huge change from the rest of Ocarina.


Over all Ocarina of Time-even absent the nostalgia-is still solid, and an exemplar of what the 3D Zelda games should be. It has solid game play, a good story and is very repayable. Ocarina of Time 3D is the definitive edition of the classic game you know and love, and longtime fans will find the master quest a wonderful new way to play through an old game. 

While I consider the original Legend of Zelda to be-in terms of game mechanics-a far better crafted game, in terms of the qualia that can only come from playing a game I would much rather play Ocarina of time than almost any other Zelda game. Through several different versions this has remained true for twenty years and counting, and I don’t see it changing anytime soon.


9.2 out of 10

-Gedaemon



If you like this review you might want to take a look here and here. You should also check out some of the Zelda and Nintendo videos on Censored Gaming; a channel I have done quite a bit of writing for. If you really like my work I hope you will follow my blog, and give me a hand by joining my Patreon, or leave a comment letting me know what you want me to write about. Until then, stay super.


edited 6/23/2018


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