Tuesday, May 16, 2017

Pokemon Sun: A New Light for the Franchise



Pokémon is twenty one years old and in its Seventh generation, not including remakes. What is remarkable about this is that for the first six generations the games followed a remarkably consistent formula.  A preteen trainer leaves home, defeats eight gym leaders, a criminal gang, s the elite four, becomes champion, and catches one or more legendary Pokémon. While the writing and graphics got more sophisticated over time, the key story points and gameplay have changed very little. Pokémon has become notorious for following the same twenty year old formula in every game. 

Pokémon Sun breaks with the traditional formula in several significant ways, but not as radically as it appears on first glance. The game is set Alola; a region based on Hawaii. The player travels between four main islands and a few minor venues. Rather than fighting gym leaders the player has to beat several trails which feature totem Pokémon; powered up versions of Pokémon in the game who can summon minion Pokémon to fight with them. In addition you have to fight four “Kahuna”, one for every major island. There is also a much heavier emphasis on plot and character interactions than in earlier entries. These elements give the game more of a classical JRPG feel than any mainline Pokémon game to date.  But while it has a different feel, only a handful of gameplay mechanics are new to Pokemon, and these new elements only occasionally come into play; most battles follow the same format players have grown used to. 

The graphics turned me off when I first saw them. The new character designs looked too thin for my taste. But as I played it warmed on me, and I recognized that it was superior to the graphic design of the last generation, the characters are now far less blocky looking. The one great flaw is that the game hardly takes advantage of the 3DS’s 3D capabilities. Even the battles which were in 3D in the last generation are now 2D. 

While Sun is not revolutionary, it is one of the best Pokémon games thus far; few Pokémon games besides Gold & Silver have thrown as many new elements at players.  They have a somewhat unique feel in a franchise where many games feel the same. At the same time they do not stray so far from the formula as to alienate longtime fans. If there is anything to complain about it is that it didn’t depart far enough from the formula. A bit more battle variety would have been great, as wood choices that actually matter. The best you get is a slightly different reaction, sometimes not even that! Variety being the spice of life, different story routes would add a lot to the replay value. Of course Pokémon is aimed at an international audience of all ages, primarily kids; it would be nice if it had difficulty beyond simply grinding levels. Unless you self-impose a limit like a Nuzlock veteran players are unlikely to find the game very challenging. 

While I hesitate to call Pokémon Sun a masterpiece, it is a solid entry into a storied franchise. If you haven’t played Pokémon in a while but want a fun game give this one a try.

8.0 out of 10

-Gedaemon

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